
Campaign & Character Creation
Campaign Setup
“Atropos roughly tore the thread of flourishing life.”
— Statius
This phase is almost entirely Storyteller work. Player input is limited to ranking concrete campaign seeds. Character creation comes later.
If you are a player reading ahead: you only need the constraints and the seeds you are asked to rank. Everything else on this page is for the person preparing the table.
Interest Signal
Section titled “Interest Signal”Players receive only a ranked list of campaign seeds and the system constraints. Nothing else written. If someone asks about a specific name, answer in two spoken sentences at most.
Constraints (state once)
No magic. Pre-industrial tools and knowledge only. Ordinary human beings.
The community is the real protagonist. If it is destroyed, the campaign ends.
Death is permanent.
What players do
Rank your top three seeds. Ask at most two spoken sentences about any name. Wait for the Storyteller to frame the community — then create characters.
The seeds below are examples only. Replace them freely. Players rank their top three.
A good seed uses a real or invented place name (not a vague label like “river country”), names a community, a real pressure (war, law, plague, tax, famine, migration), and a decision that cannot wait. It is not a list of horrors. Grim reality is the weather of the age — not the product you are selling.
Campaign seeds
Section titled “Campaign seeds”
Worldbuilding Practices
Section titled “Worldbuilding Practices”Do these in order. Prep situations — unstable circumstances, people with goals, places under pressure — not a fixed sequence of scenes. The story is what happens when the table acts. You may know more than you show; you do not open with a lore dump.
The worked thread below follows The Vardmark at Kelarn’s Bend. Change the seed; keep the method.
What the Players Receive
Section titled “What the Players Receive”- The ranked list of campaign seeds (examples or your own)
- The three system constraints stated once
Nothing else.
When seeds are chosen and the community frame exists, proceed to Character Creation.
Related: Introduction (grim reality vs fun), Dice Mechanics, Echoes, Hierarchies.
