
Omens & Consequences
The Omen Die and Consequences
Section titled “The Omen Die and Consequences”Every roll includes one extra die: the Omen die — a d20. It is independent of Marks, Traits, and Exertion. It never changes the primary success reading. It may introduce a Consequence — a genuine side-effect.
| Face | Default |
|---|---|
| 7 | Positive Consequence |
| 13 | Negative Consequence |
| Other | Blank, or pre-assigned by the Storyteller for the scene |
Storyteller-assigned faces can mean a sudden arrival, structural failure, weather shift, infection, and the like. Assignments are set and cleared through automation.
When a Consequence fires, the Storyteller interprets it. Constraint: it must remain a side-effect — it cannot rewrite the primary outcome of the roll it rode on. The appropriate side-effect is made up by the Storyteller in narration: unforeseen complications and boons, not a second pass/fail.
In multi-party contests, Omens also feed The Tide. How Primitive, opposed, and collective rolls are read lives there, as the preamble to the Tide.
Worked scene — the sword
Section titled “Worked scene — the sword”Same roll. Same Marks. The blade is true. Only the Omen face can add a Consequence.
Related: Dice Mechanics, Marks & Tiers, Tide.
